Broadcast Dungeon
- Broadcast Dungeon
Description / Tagline
A fast-paced, timing-based dungeon crawler where precision is power. Descend through 10 perilous stages, collect powerful modifier cards, and test your reflexes to survive!
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Description (About the Game)
The main mechanic is the **Skill Check**, SPACE FOR THE WIN!!!
In combat, every strike relies on your reflexes. Instead of rolling dice, you face a fast-moving skill check. Land your hits in the **Success** or **Great** zones to deal massive damage, parry enemy attacks, and apply devastating combos. Miss, and you leave yourself wide open.
Between battles, use your hard-earned gold to purchase game-changing **Cards** and heavy **Equipment**. Build a deck of modifiers that bends time, amplifies your combos, and drains the souls of your slain enemies.
Features
Reflex Combat: Stop the skill check pointer perfectly to execute heavy attacks, lifesteal strikes, or perfectly timed parries.
Deckbuilding Synergy: Collect 30 unique Cards (from _Berserker's Fury_ to the high-stakes _Phoenix Feather_) to drastically alter the way the combat wheel behaves. Shrink the wheel for critical damage, slow time, or gamble your health for power!
Loot & Equipment: Arm yourself with 20 distinct pieces of gear. Equip the _Obsidian Buckler_ or wield the legendary _Doomhammer_ to stack your base damage and armor.
10 Unique Stages & Bosses: Battle 40 monsters across all the zones like the _Goblin Warrens_ and _Shadow Realm_. Brace yourself for challenging boss encounters at the end of every floor.
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Controls
Space: Stop the combat skill check / interact
W: Toggle Fullscreen
Escape / Esc: Pause / Return to Menu
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`Action`, `Timing-based`, `Love2D`, `Deckbuilding`, `Roguelite`, `Roguelike`
| Published | 1 day ago |
| Status | Released |
| Platforms | HTML5, Windows |
| Author | Mohammed Sinan |
| Genre | Card Game |
| Made with | LÖVE |
| Tags | 2D, Deck Building, Roguelike, Singleplayer |
| Content | No generative AI was used |
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